Creatures: 30
4 Reckless Waif
4 Wolfbitten Captive
4 Mayor of Avabruck
4 Immerwolf
2 Daybreak Ranger
4 Kruin Outlaw
4 Instigator Gang
4 Huntmaster of the Fells
Spells: 7
3 Full Moon's Rise
4 Moonmist
Lands: 23
2 Kessig Wolf Run
4 Rootbound Crag
9 Mountain
8 Forest
Sideboard: 15
1 Full Moon's Rise
3 Sundering Growth
3 Rolling Tremblor
2 Traitorous Instinct
4 Wolfir Avenger
2 Daybreak Ranger
I would never have built this version of the werewolf deck had it not been for Tomaharu Saito who posted a WU Human deck on Facebook. Two nights ago, he showed a 37-creature masterpiece featuring War Falcon, Champion of the Parish, Knight of Glory, Precinct Captain, Thalia Guardian of Thraben, Geist of Saint Traft, Lyev Skynight, Fiend Hunter, Sublime Angel, and Silverblade Paladin. I was struck by the synergy of the cards like the knights enabling the falcons to attack or the Champion growing to ridiculous proportions when followed by other humans in the battlefield. Then there was Sublime Angel to mop things up from the air. Everything clicked together and I admired the subtle but powerful choices Saito made like Thalia against Supreme Verdict strategies and Lyev Skynight for detaining vampires, zombies, and other problematic monsters.
Inspired to transplant the idea to my favorite tribe, I spent three hours crafting this thing of beauty in the wee hours of the morning. While I couldn't quite get up to 37 creatures, I had enough manpower to carry through my plan of sending in three werewolves before casting Moonmist to make them bigger. The heavy-hitting combo of Wildblood Pack and Terror of Kruin Pass was Plan A, designed to inflict twenty points of damage in one swing. Plan B was to use Mayor of Avabruck and Immerwolf to increase the strength of the pack with cumulative +1/+1 bonuses to power/toughness.
Burn spells deserved consideration but in the end I decided to skip them as they were ineffective in battling Centaur Healers, Thragtusks and Sphinx's Revelation. Pillar of Flame and Spearing Spear felt like better alternatives to Moonmist and Full Moon's Rise. However I had never experienced much success with them in the past so that might have colored my thinking Besides, I wanted to be like Saito and fight other players with a deck that's fifty-percent creatures.
Notes
1. I'd like a set of Cavern of Souls and Stomping Ground to fortify the manabase replacing the 8 Forest but beggars can't be choosers. Still I feel confident that the deck will claw and bite opponents to death.
2. Other decks accelerate into Huntmaster of the Fells but this one doesn't. It excels as a post-Terminus threat. Or if I'm low on life points, I can gain a few by calling on the huntsman and his pet wolf.
3. Full Moon's Rise thwarts most of the removal spells in the format but it also gives trample and a +1/0 boost which is critical in racing other aggressive tribes like zombies and spirits. Its most important job though is nullifying Supreme Verdict and Mizzium Mortars.
4. Kessig Wolf Run provides reach, breaking through defenses to deal those last crucial points of damage.
5. The sideboard has the following cards: One, Rolling Tremblor kills Geist of Saint Traft, that hexproof cheater. Two, Wolfir Avenger punishes countermagic and mass removal. Three, Sundering Growth destroys Detention Sphere and Intangible Virtue. Populate is extra gravy. Four, Traitorous Instinct steals reanimated angels and negates the lifegain from Thragtusks.
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