Last Sunday I played a Simic deck fondly called "Seafood" in the Standard Pauper event:
4 Shambleshark
3 Battering Krasis
4 Shambleshark
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| Fish and Crab = delicious fun! |
4 Nessian Asp
4 Rumbling Baloth
4 Frilled Oculus
4 Drakewing Krasis
3 Crocanura
4 Cloudfin Raptor
4 Hydroform
4 Bioshift
4 Hydroform
4 Bioshift
4 Simic Guildgate
11 Forest
7 Island
People were amazed at how it functioned. Shambleshark and Cloudfin Raptor were world-class beaters coming out on turns 1 and 2. They pressured the control strategies cropping up in large numbers recently. With Crocanura, Frilled Oculus, and Drakewing Krasis serving to evolve them on successive turns, opponents were overwhelmed with the swarm strategy I employed against them. Rumbling Baloth and Nessian Asp were evolve-enablers as well as being credible threats from mid to late game.
If the opponent decided to kill my creature with the most number of +1/+1 counters, I could just transfer the counters to another with the flexible and powerful Bioshift. In fact, one of my favorite tricks was to make
the Asp monstrous and then transfer the four counters to a Drakewing Krasis. Also, if my enemy had a guy with counters i.e. Wingsteed Rider, I could transfer those to somebody else, thus, messing up his combat step. Then there was Hydroform which could serve as removal but most often inflicted three damage or got sacrificed to Celestial Flare or Devour Flesh.
Although I won several matches, the deck could stand some improvements. Battering Krasis was so-so and Crocanura was too defensive for my purposes. I could replace them with Beetleform Mage and Frostburn Weird. The Mage is another pump-able creature and the Weird helps my critters evolve. Countermagic like Negate or bounce spells like Disperse could replace Hydroform to boost the deck's defensive speed against Crypt Incursion and enchantment heavy strategies.
Going forward I would use something like this:
If the opponent decided to kill my creature with the most number of +1/+1 counters, I could just transfer the counters to another with the flexible and powerful Bioshift. In fact, one of my favorite tricks was to make
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| Where's toilet paper when you need it? |
Although I won several matches, the deck could stand some improvements. Battering Krasis was so-so and Crocanura was too defensive for my purposes. I could replace them with Beetleform Mage and Frostburn Weird. The Mage is another pump-able creature and the Weird helps my critters evolve. Countermagic like Negate or bounce spells like Disperse could replace Hydroform to boost the deck's defensive speed against Crypt Incursion and enchantment heavy strategies.
Going forward I would use something like this:
4 Cloudfin Raptor
4 Shambleshark
4 Frilled Oculus
4 Drakewing Krasis
2 Beetleform Mage
2 Frostburn Weird
4 Rumbling Baloth
3 Nessian Asp
4 Bioshift
2 Dispel
2 Negate
3 Disperse
4 Simic Guildgate
10 Island
8 Forest
Sideboard
2 Dispel
1 Disperse
2 Frostburn Weird
2 Annul
4 Essence Scatter
3 Sensory Deprivation
1 Fleetfeather Sandals




