Friday, July 22, 2016

ELDRITCH MOON Cards for Sale - 09217603649 - CUBAO

ELDRAZI/COLORLESS

2 pcs. Abundant Maw - 10 each
1 pc.  Decimator of the Provinces - 300
1 pc.  Eternal Scourge - 100
1 pc.  Distended Mindbender - 250
2 pcs. Drownyard Behemoth - 10 each 
1 pc.  Elder Deep-Fiend - 400
1 pc.  Emrakul, the Promised End - 1,250
3 pcs. It of the Horrid Swarm - 5 each
2 pcs. Lashweed Lurker - 10 each
4 pcs. Mockery of Nature - 10 each
1 pc.  Vexing Scuttler - 10
5 pcs. Wretched Gryff - 5 each

WHITE

2 pcs. Blessed Alliance - 50 each
3 pcs. Borrowed Grace - 5 each
6 pcs. Choking Restraints - 5 each
2 pcs. Collective Effort - 100 each
2 pcs. Courageous Outrider - 10 each
4 pcs. Dawn Gryff - 5 each
4 pcs. Desperate Sentry - 5 each
2 pcs. Drogskol Shieldmate - 10 each
2 pcs. Extricator of Sin - 10 each
5 pcs. Faithbearer Paladin - 5 each
2 pcs. Faith Unbroken - 10 each
4 pcs. Fiend Binder - 5 each
2 pcs. Geist of the Lonely Vigil - 10 each
1 pc.  Give No Ground - 10
7 pcs. Guardian of Pilgrims - 5 each
5 pcs. Ironclad Slayer - 5 each
4 pcs. Ironwright's Cleansing - 5 each
1 pc.  Lone Rider - 25 
2 pcs. Long Road Home - 10 each
3 pcs. Lunarch Mantle - 5 each
2 pcs. Peace of Mind - 10 each
1 pc.  Providence - 25
2 pcs. Repel the Abominable - 25 each
1 pc.  Selfless Spirit - 150
1 pc.  Selfless Spirit FOIL - 400
5 pcs. Sigardian Priest - 5 each
4 pcs. Spectral Reserves - 5 each
3 pcs. Steadfast Cathar - 5 each
2 pcs. Subjugator Angel - 10 each      
1 pc.  Thalia, Heretic Cathar - 450
1 pc.  Thalia's Lancers - 75
5 pcs. Thraben Standard Bearer - 5 each

BLUE

2 pcs. Advanced Stitchwing - 10 each
2 pcs. Chilling Grasp - 10 each
1 pc.  Coax from the Blind Eternities - 100
3 pcs. Contingency Plan - 5 each
6 pcs. Convolute - 5 each
1 pc.  Curious Homunculus - 10 
4 pcs. Displace - 10 each 
2 pcs. Docent of Perfection - 50 each
4 pcs. Drag Under - 5 each
3 pcs. Enlightened Maniac - 5 each
5 pcs. Exultant Cultist - 5 each
4 pcs. Fogwalker - 5 each
2 pcs. Fortune's Favor - 10 each
2 pcs. Geist of the Archives - 10 each
2 pcs. Grizzled Angler - 10 each
1 pc.  Imprisoned in the Moon - 100 
6 pcs. Ingenious Skaab - 5 each
4 pcs. Laboratory Brute - 5 each
2 pcs. Lunar Force - 10 each
1 pc.  Mausoleum Wanderer - 200 
1 pc.  Nebelgast Herald FOIL - 100
1 pc.  Niblis of Frost - 40 
2 pcs. Scour the Laboratory - 10 each
4 pcs. Spontaneuous Mutation - 5 each
1 pc.  Summary Dismissal - 50
3 pcs. Take Inventory - 5 each 
4 pcs. Tattered Haunter - 5 each 
4 pcs. Turn Aside - 5 each
1 pc.  Turn Aside FOIL - 50
2 pcs. Unsubstantiate - 50 each
1 pc.  Wharf Infiltrator - 100

BLACK

5 pcs. Boon of Emrakul - 5 each
7 pcs. Borrowed Malevolence - 5 each
4 pcs. Cemetery Recruitment - 5 each
4 pcs. Certain Death - 5 each
1 pc.  Dark Salvation - 50
2 pcs. Dusk Feaster - 10 each
5 pcs. Gavony Unhallowed - 5 each
2 pcs. Graf Harvest - 10 each
5 pcs. Graf Rats - 5 each
2 pcs. Haunted Dead - 10 each
1 pc.  Liliana, the Last Hope - 1,500 
3 pcs. Liliana's Elite - 10 each
2 pcs. Markov Crusader - 10 each
5 pcs. Midnight Scavengers - 5 each
1 pc.  Murder - 50
1 pc.  Oath of Liliana - 100
4 pcs. Olivia's Dragoon - 5 each
2 pcs. Prying Questions - 10 each
2 pcs. Rise from the Grave - 10 each
2 pcs. Ruthless Disposal - 10 each
6 pcs. Skirsdag Supplicant - 5 each 
5 pcs. Strange Augmentation - 5 each
1 pc.  Stromkirk Condemned - 150
2 pcs. Succumb to Temptation - 5 each
4 pcs. Thraben Foulbloods - 5 each
2 pcs. Vampire Cutthroat - 10 each
1 pc.  Voldaren Pariah - 50
5 pcs. Wailing Ghoul - 5 each
4 pcs. Weirded Vampire -5 each

RED

4 pcs. Abandon Reason - 10 each
4 pcs. Alchemist's Greeting - 5 each
1 pc.  Assembled Alphas - 25
2 pcs. Blood Mist - 10 each 
4 pcs. Bold Impaler - 5 each
4 pcs. Borrowed Hostility - 5 each
4 pcs. Brazen Wolves - 5 each
1 pc.  Brazen Wolves FOIL - 10 
1 pc.  Collective Defiance - 100
2 pcs. Conduit of Storms - 10 each
1 pc.  Deranged Whelp - 10
4 pcs. Distemper of the Blood - 5 each
4 pcs. Falkenrath Reaver - 5 each 
6 pcs. Galvanic Bombardment - 5 each
1 pc.  Hanweir Garrison - 200
1 pc.  Harmless Offering - 100
1 pc.  Impetuous Devils - 25
2 pcs. Incendiary Flow - 50 each
6 pcs. Make Mischief - 5 each
1 pc.  Mirrorwing Dragon - 250 
3 pcs. Otherworldly Outburst - 5 each
4 pcs. Prophetic Ravings - 5 each
2 pcs. Savage Alliance - 10 each
2 pcs. Shred of Sanity - 10 each
2 pcs. Smoldering Werewolf - 10 each
3 pcs. Spreading Flames - 10 each
6 pcs. Stensia Banquet - 5 each
5 pcs. Stensia Innkeeper - 5 each
3 pcs. Thermo-Alchemist - 5 each
5 pcs. Vildin-Pack Outcast - 5 each
2 pcs. Weaver of Lightning - 10 each

GREEN

5 pcs. Backwoods Survivalist - 5 each
7 pcs. Bloodbriar - 5 each
1 pc.  Clearshot - 10
3 pcs. Crop Sigil - 10 each
5 pcs. Crossroads Consecrator - 5 each
1 pc.  Eldritch Evolution - 650
2 pcs. Emrakul's Influence - 10 each
1 pc.  Foul Emissary - 10
1 pc.  Gnarlwood Dryad - 25
6 pcs. Grapple with the Past - 10 each
1 pc.  Grapple with the Past FOIL - 75 
2 pcs. Hamlet Captain - 10 each
1 pc.  Kessig Prowler - 10
2 pcs. Noose Constrictor - 10 each
3 pcs. Prey Upon - 5 each
7 pcs. Primal Druid - 5 each
2 pcs. Shrill Howler - 10 each
1 pc.  Somberwald Stag - 10 
1 pc.  Splendid Reclamation - 200
6 pcs. Springsage Ritual - 5 each
6 pcs. Swift Spinner - 5 each
2 pcs. Tangleclaw Werewolf - 10 each
1 pc. Tangleclaw Werewolf FOIL - 25 
4 pcs. Ulvenwald Captive - 10 each
1 pc. Ulvenwald Observer - 25
3 pcs. Waxing Moon - 5 each
4 pcs. Wolfkin Bond - 5 each
2 pcs. Woodcutter's Grit - 5 each
4 pcs. Woodland Patrol - 5 each

GOLD

1 pc.  Bloodhall Priest - 100
1 pc.  Bloodhall Priest FOIL - 200
2 pcs. Campaign of Vengeance - 10 each
1 pc.  Heron's Grace Champion - 100
1 pc.  Mercurial Geists - 10
2 pcs. Mournwillow - 10 each
2 pcs. Ride Down - 10 each
1 pc.  Spell Queller - 600

ARTIFACTS

6 pcs. Cathar's Shield - 5 each
2 pcs. Cryptolith Fragment - 25 each
5 pcs. Cultist's Staff - 5 each
2 pcs. Field Creeper - 5 each
2 pcs. Geist-Fueled Scarecrow - 10 each
1 pc.  Lupine Prototype - 100
1 pc.  Stitcher's Graft - 50
1 pc.  Soul Separator - 50
5 pcs. Terrarion - 5 each
2 pcs. Thirsting Axe - 10 each

LANDS

1 pc.  Geier Reach Sanitarium - 100
1 pc.  Hanweir Battlements - 150
1 pc.  Mountain FOIL - 10
2 pcs. Nephalia Academy - 25 each

Wednesday, August 6, 2014

Growth

We've experienced a surge in attendance over the past two weeks mainly because we added other formats to our usual Standard offering. We still haven't perfected running multiple events and our customers have suffered as a result but better planning and execution should solve most of the issues. I expect Sunday to go smoothly with two Level One judges overseeing things. We're also starting earlier, one hour to be exact from 1pm to 12pm. This is to accommodate the extra rounds required by a Grand Prix Trial and Game Day.

It's also gladdening to witness our community engaging in cosplay. It has added a dimension to our weekly gathering that makes everyone smile. Hopefully we can have more people engaging in this fun activity at a future big event.

Offering new things isn't easy and success isn't guaranteed but standing still is not an option. Customers deserve fun and competition that can't be beat and we will work hard to provide both. It is up to my team to do their best in coming up with as many ideas to add value to the customer experience and to run our events professionally. Being boring and disjointed are capital sins in this business. We don't want to commit them because we love our community.

We are currently laying the foundation for growth, developing new players and judges. New blood means the game will survive longer and new judges mean the community has more leaders to take up the cudgels from us. While progress has been haphazard, the most important thing is to TRY ANYTHING AND EVVERYTHING to make Magic the most respected and played card game in the country.

Monday, May 19, 2014

Preparing for Growth

We've been getting more players the past two weeks.  This is due in no small part to the word of mouth from our homegrown community.  They talk about the raffle prizes like Mana Confluence or Athreos or the new Commander system we unveiled two weeks ago.  They're having fun experiences and they're sharing that with others.

Our responsibility is keep giving them what they want, what they deserve.  We must work hard to serve their needs for timely recognition, good rewards, and awesome events.  It is in this vein that we are concerned with the time allotment at our venue.  With more people participating, it means more rounds of play and thus an earlier start which might not be possible.  

What is clear though is a trend indicating growth and we must prepare for that or risk being surprised in a bad way and letting down our player base.

Monday, May 12, 2014

About Yesterday...

People liked the new Commander offering.  Paying P20 for a round/pod and earning five points or kills was and is easy to do.  As it turned out, it provided lots of fun times for the regulars at Padi's Point every Sunday.

The first person to win a pack (and an Opal Palace donated by Joey Hernandez) was Robert Flores.  It only took him three rounds or pods to kill five people and thus win a pack.  Following close on his heels was Kira Manaloto who secured the second pack of the day, helped by her 4-0 wipeout of a pod.  I was personally rooting for Portia Placino to be the standout player of the day especially when she was the first to eliminate someone with Bruna.  After that though she was closely guarded by the others which limited her effectiveness.
 
We were astounded by the support for this product/service.  Although only seven people participated in the three pods, there were other Commander players closely watching and cheering.  They were intrigued by the possibilities Robert's accomplishment represented: for sixty pesos he got a pack and an Opal Palace.  Better yet he still had a point leftover which meant that adding four more points would yield him another pack.
 
* * *
Modern wasn't such a good story.  In fact, we didn't push through with it as no one showed up.  We didn't know whether this was due to a lack of information dissemination and a poorly conceived prizing scheme.
 
Despite the failure, it only fueled our motivation to get it right next Sunday.
 
* * *
Draft, too, was another missed shot.  Like Modern a couple of people showed up but that wasn't enough to get a sanctioned tournament going. While the prizing scheme was attractive (one pack per win) and the cost was lower (550 pesos), the dearth of promotion activities doomed it.

Maybe replacing this with Pack Wars would be better.

* * *
Standard was an absolute hit.  We had thirty players.  Lucky for them, our generous sponsor Comic Quest provided Mana Confluence in a raffle.  Jorrell Ang won the highly coveted card and it led to people asking if there would be more surprise rewards in the future.  Knowing our home store, the answer was a definite yes.


Friday, May 9, 2014

So we've announced the addition of three new formats to our Sunday offerings.  There will be draft, whether it is an 8-man or a pack war sort of thing.  Also, Modern will take its rightful place beside Standard as the flagbearers of Magic competition.  Lastly, Commander will move out of the fringes and assume a more prominent place.

Hopefully these new wrinkles will revitalize the community and attract members.  Even if they don't pan out, we won't regret trotting out stuff that we feel gives fun experiences to our people.

Wednesday, May 7, 2014

More Tournaments and Formats

I would love to do more tournaments and experiment with new formats. If I am an event organizer worth his salt, then I should be willing to make mistakes as long as I learn from them.  It is time to shake up the scene and there is no one else better qualified to do the job.  (That's because I am shameless and stubborn.)

Sunday, April 20, 2014

Anniversary

After I created an event on Facebook for Easter Sunday, I realized that a year had passed since I took on the role of tournament organizer for Comic Quest.  It was a moment that served as a reminder of where and when I started especially since I never expected to survive beyond the first month.  I had committed several mistakes that could have spelled the end but through it all the community of players stayed with me.  They were the reason I endured the difficulties and hurdled the challenges.